馃 Crap Patrol 2 Tychus Guide - BGL

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Following are some general tips for new and wily veterans on how to play Crap Patrol 2. 1) Listen to veterans. They know what's coming so best.


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5 million to $ 2 million for night watchmen (plant security). attempt is made to conceal the identity of the agents, who are armed and use patrol cars. As a result, the fights, crap games and threatening clusters of people in and around the.


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Crap Patrol 2 Perk Overview Part 1. Crap Patrol 2, Guides and Builds, Starcraft 2 路 CP2 Perk Detail Overview Part 1 路 Adventure Capitalist Moon Strategy


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Crap Patrol 2 Perk Overview Part 1. Crap Patrol 2, Guides and Builds, Starcraft 2 路 CP2 Perk Detail Overview Part 1 路 Adventure Capitalist Moon Strategy


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Welcome to the Crap Patrol 2 Wiki! Here you can find all the information you could need about the StarCraft 2 Arcade map. This Wiki is still very new so feel free.


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r/crappatrol: CP2 official discussions and forums. Share feedback, guides, strategies, screenshots and replays.


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This is a quick guide on how to play Tychus effectively solo and in groups in Crap Patrol 2. Tychus is a versatile offensive hero which shines at.


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There are 9 Perks in total but only 8 are options at this time 9th is still under development and you can only pick 3 Perks for your hero each and every game you play and you can have whatever combination you want but if your below rank 10 its done for you. Aquila also has a unique mastery in that she summons a Mothership to protect the NPC base. Insane is the next tier up and some veterans regard it as the best due to its unique parameter: 1 life. The reason I recommend that you start on Normal is because when you are below rank 10, the game does things for you when it comes to choosing Perks and Masteries. He fills several roles, although I find he fills the support role the best through his unique Nexus Exiles Talent where Protoss units warp into the battlefield and his Empower ability which is a component of the Bug Zapper Perk. Furthermore, Aquila can drastically weaken an enemy target through her Void ability. Every 10 levels in a game, you earn another Mastery Point with special circumstances yielding bonus Mastery Points killing a boss on a particular difficulty rank perk , kills streak killing enemies without dying or collecting all Protoss Artifacts which are spread across the map and are risky to collect because they may spawn units that could kill you. Most veterans play Mental because its the game mode for speed runs. If you don't have detection, be sure to be near an ally who does or go into battle with Air Support which has detection and work your way towards acquiring it by Talent or Mastery. While Tassadar can Empower Allies, use Force Fields to wall off baddies and nuke them with Psionic Storm, Aquila can summon Zealots to attack and occupy opposing forces while you slip away. He just would need support from his teammates as while his tanking ability is unmatched, his DPS is sorely lacking.{/INSERTKEYS}{/PARAGRAPH} Don't worry I'll keep explaining. Anvil: Anvil is the Siege Tank and the one class that is immune to Hybrid levitation so if anyone should pick up Protoss Artifacts, it should be an Anvil. Anvil is also superb at clearing out ledges and dishing out tons of damage from Siege Mode. Hard is designated as the baseline or default difficulty. So I'll take a moment to explain the new class, as well as the new Difficulty mode. The downside is that while in Siege Mode, he's extremely vulnerable to attack particularly from Drop Pods. For starters, you must have a Nova who's calm, cool and doesn't die. Normal is best for first timers as its the easiest difficulty there is and you have unlimited lives so if you die, its no big deal. Ultimately your Snipe Range will increase to 30 so that is plenty of distance to snipe Guardians and other hardened targets. When below rank 10, the game chooses your Masteries for you but if you want an idea of what they are, here's a list: Masteries. While he can absorb punishment, he can't absorb it in the manner that Predator can so don't get too cocky. The final difficulty is Inferno and this was recently added not that long ago. Predator: AKA Kitty, Predator is the Tank class but it comes with a bullseye on your back as not even Planetary Fortresses will save you once an enemy has you within their sights. His range, like Tychus can make him vulnerable to Spines especially early but can learn to Blink and can wall off Ultralisks with his Force Field Ability Note: Force Field does not stop Hive Guardians or other major bosses. The new hero class is Aquila, a Protoss Adept Commander. What makes Snipe even better is that it can be set to autocast enabling her to pick off and kill most targets in one or two shots that are within range invaluable when pushing into enemy territory. Some Masteries are global namely available to all classes while others are exclusive to that class. In addition to Perks and Masteries, players also choose "Talents". Think of it like a Diablo 2 Holy Freeze only that its slow is far more noticeable, doesn't damage the enemy and even adds armor to the inflicted target although a Nova with Weakspot Mastery ignores that side-effect. I typically play Nova as I prefer to be far from the action and her Snipe ability is unquestionably lethal and valuable to a team. However, Inferno turns things up a notch by not only significantly increasing hitpoints of structures and bosses but also by adding more bosses to fight, tougher counter-attacks and adds a special flavor to two bosses that aren't present in lower difficulties. Otherwise you risk being levitated into the air and killed by spore colonies aka Levitate deaths. To avoid taking considerable damage from drops, it is best to stick by NPC Planetary Fortresses aka Big Guns as they will draw the fire from you unless you're Predator, but then again you're a Tank to begin with. Above link is a decently written guide for first timers to Mental mode. This makes him superb at Nuking forward locations and taking out certain structures that spawn units like Ultralisk Dens. While she can fight up close and personal with her Strafe ability, she's also one of the squishiest classes in the game until you unlock her Shadow Walker Mastery wherein she gets permanent Cloak and detection. What makes Altruism so powerful is that it grants a free mastery point to all other party members and in games with 2 or 3 players, it grants additional Talent Points as well including to Aquila. Can't you cut to the chase? When you first start playing Crap Patrol 2, you start at rank or level 0. Since I main Nova, I would recommend it be me if we ever play ;. Furthermore, taking it slow is the name of the game because if you push hard too fast, it can come back to bite you yet despite this, the best 4-player time is roughly 1 hour and 23 minutes that is really, really good, if not unbeatable. His Widow Mines and BFG ability are superb at damaging, if not outright killing scores of enemies at once. However, Predator and Pyro together make an excellent and destructive team. You dare go over my Helmet? It is well advised to get Adaptive Armor and Block Masteries at the earliest opportunity as this increases your survival rate significantly. An example I can give you is Air Support or a personal Battlecruiser follows you on the battlefield giving you "Air Support". Crap Patrol 2 is a rather popular Arcade game. Aquila also has another unique mastery in Altruism. Oh and after killing the first Spine Crawler As for tackling Old School, this is a Team that could handle it well. Joking aside, I am no where near what Terra can do in terms of wall of text but to achieve such feats requires a solid hour or more typing, revising and proofreading and even then I don't catch everything because my grammar still sucks to this day. Namely if you die, its game over. In a solo game, it grants 4 Talent Points to Aquila. He's also the only class that can see upcoming "events" before they happen Pierce the Veil Mastery. Mental mode, as I mentioned in my OP is the difficulty for speed runs and is generally the difficulty where you will find veterans, hence being as "professional" as you can be is vital. When playing Aquila, it is advised that you get Altruism as early as possible say from the get-go or at level Old School is a new Difficulty mode that was released not that long ago. Whomever plays Nova must be one willing to focus on getting her Snipe ability as effective and efficient as possible, hence I'd open with AllRounder Mastery boosts Energy Reserve while granting 2 free Talents and 2 Talents every 45 minutes. You die even once and some veterans just opt to leave the game altogether rather than trying to clean up the mess you created by dying. Pyro: Pyro is the latest class and I don't know too much about him but what I do know is that his attacks burn nearby enemies and structures, significantly reducing their armor and making them far easier to kill. Nova: Nova is the game's Sniper class. The more you play, the higher your rank will go and is exclusive to that computer so if you get a new computer or play from a different one, you will not benefit from past games. Many updates have occurred in the year since I posted on this topic, including a new user interface that I'm still getting used to , the final class being released Aquila and a new difficulty mode in Old School to challenge CP2 Veterans. When my wrist gets better and i have the time i'd like to get this a try. Even if you're the tank, its best to run around kiting them rather than engaging them. As you rank up, not only do you unlock additional classes to choose from but also in-game bonuses that you will have from the next game going forward such as increased starting life, energy and other bonuses. Any questions, feel free to ask me here or in-game if I am online. {PARAGRAPH}{INSERTKEYS}Forgot your password? The game consists of players with the game scaling depending on how many players are in the game hence you can play it solo with it also having 5 Difficulty levels which you can set upon creating the game. Next up would be Predator. In any CP2 game, Fury players should be near the top in damage surpassed only by Anvil in most cases. When you start a game, you have 1 Mastery Point from which to choose a Mastery. If you're new to CP2 or are planning to try it out for the first time after reading this, then the UI change won't be as startling as it was to veterans who got used to certain things. Masteries are basically improvements to your hero that increase the efficiency at which they attack, use abilities or absorb damage. As such he uses his turret abilities often to siege the enemy from afar and is one of the few classes that can pick off certain bosses without even getting hurt. Now in the game there are 9 Heroes but only 8 to choose from one is currently still under development. Die too many times and super bosses spawn that essentially end the game for you. People complain about them on the in-game reviews but its mostly people being careless or outright stupid when acquiring Artifacts, popping Hives or dealing with the final area where Hybrid are hiding on Spore Colony infested ledges. Insane, as you might assume, is harder with enemies and counter-attacks packing a punch. Be sure to clear the area considerably before picking them up. As such, he can be viewed as a support class but really he's DPS. Tychus: Tychus lives and dies from his Berserk Ability where he gains considerable movement and attack speed. The purpose of this mastery varies from class to class but more often than not deals with reducing cooldowns of abilities hence if you rely on abilities or use abilities often, this is an extremely valuable Mastery. To describe it, its basically a mesh of Insane with Mental difficulty but without the Cloaked structures and bosses. Swann: Swann is a support class. She also can put a Telepathic bond on an Allied hero, thereby boosting Energy Regeneration and other stats for both very useful if given to a Nova. CP 2 Guide. Early on it means you get a Mothership that is indestructible but is uncontrollable like the Air Support Battlecruisers that can help clear out the enemy fortifications, structures and units. Her unique asset to any team is her Snipe ability. Perks are basically unique bonuses applied to your hero and these are available to all classes see Perks here. Depending upon the game difficulty and perks Mercenary Perk gives free Talent Point determines how many Talent points you start with. He doesn't have the range that Fury or Nova has so take care when dealing with Spine Crawlers especially early on and use Grenades just after Lairs and Hives pop to damage or kill the units that spawn as they are in a weakened state for a short period. The only way to break an enemy's hold on you is to Blink or get near an Odin. While the information is incomplete, you can get an idea of what to expect in-game if you do a little bit of hard reading but DH, I hate reading. The only negative thing I can say about the above guide is that its outdated. Namely, the game gets harder the longer you play so dawdling actually hurts you and dying REALLY hurts you as bosses spawn for each team death. Aquila has Blink via a Mastery just like Tassadar and an Armor Mastery to boost your defenses but that is where the similarities end. Downside to him is that his attacks are melee range and his turrets can block the NPC from building so be shrewd on where you place them!